Beginner Zone
Where every new character starts, up to level 20.
Pits (x, y)
- Slime 66,89 · 72,98 · 91,92 · 104,83 · 112,123 · 124,120
Every map outside the Apocalypse and where its monsters live. Click a map to open it full size, then click again to zoom in. The numbers are tile coordinates (x, y), the same ones the game shows next to the map name, so you can walk straight to a pit.
Pits are fixed spots that refill as you hunt. Roaming monsters spawn anywhere on the map; the percentage is how often each one appears among them. The Apocalypse maps are on the Events page.
Starting maps Aresden Elvine Fighting maps Dungeons Tower of Hell
Where every new character starts, up to level 20.
Pits (x, y)
A quiet island with no monsters.
No monsters.
Aresden's capital: shops, bank, Guild Hall, City Hall.
Pits (x, y)
Roaming
Fields outside Aresden, good for the first levels.
Pits (x, y)
Aresden's garden, between the town and its hunting fields.
Pits (x, y)
Roaming
Aresden's first hunting ground, from level 20. Cannibal Plants live here.
Pits (x, y)
Roaming
Aresden's second hunting ground, from level 30. Home of the Mountain Giants and Werewolves.
Pits (x, y)
Roaming
Aresden's own dungeon, from level 20, with a Giant Frog pit.
Pits (x, y)
Roaming
Elvine's capital: shops, bank, Guild Hall, City Hall.
Pits (x, y)
Roaming
Fields outside Elvine, good for the first levels.
Pits (x, y)
Roaming
Elvine's garden, between the town and its hunting fields.
Pits (x, y)
Roaming
Elvine's first hunting ground, from level 20. Cannibal Plants live here.
Pits (x, y)
Roaming
Elvine's second hunting ground, from level 30. Home of the Mountain Giants and Werewolves.
Pits (x, y)
Roaming
Elvine's own dungeon, from level 20, with a Giant Frog pit.
Pits (x, y)
Roaming
The big shared map between the two nations, with monster pits all over.
Pits (x, y)
Roaming
Promiseland: shared hunting ground, up to level 120.
Pits (x, y)
Roaming
Frozen map open all year and the only home of the frost monsters: Frost, Ice Golems, Dire Boars and Wyverns.
Pits (x, y)
Roaming
The mine under Middleland.
Pits (x, y)
Roaming
Middleland Dungeon, level 30 to 100, with a Giant Frog pit.
Pits (x, y)
Roaming
Dungeon level 2, from level 40. Zombie and Clay Golem pits among the Orcs.
Pits (x, y)
Roaming
Dungeon level 3, from level 50. Stalkers live here, plus Ogre, Hellhound and Liche pits.
Pits (x, y)
Roaming
Dungeon level 4, from level 60. Home of the Ettins.
Pits (x, y)
Roaming
Tower of Hell, first floor: Dark Elves.
Pits (x, y)
Roaming
Tower of Hell, second floor, harder than the first: Gargoyles and Liches.
Pits (x, y)
Roaming
Tower of Hell, third floor: Demons, Hellclaws and Unicorns. Stairs down to Tower of Hell 4 at 69,266 (level 180).
Pits (x, y)
Roaming
The Nightmare floor: red Nightmare monsters with more EXP and better drops. Reached only by the stairs in Tower of Hell 3. Every pit is a mix of Anti-Arrow, Anti-Melee, Anti-Magic and Anti-Physical Nightmares, and Nightmare Battle Golem and War Beetle patrols walk from pit to pit attacking anyone they find. Stay in one spot too long and a blood cloud rises under you, and the walls of a few pits wake up and fire at whoever is inside (which pits changes every so often). Every hour or two a Blood Moon fills one pit with twice the Nightmares and the Nightmare Butcher.
Nightmare pits (x, y)
Nightmare roaming
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